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funkvessel:

Get blue balls

funkvessel:

Get blue balls


mitsdumbblogthing:

1x- 

probertson:

CAPTAIN TOAD

probertson:

CAPTAIN TOAD


(Source: doomherald)


vlkodlak:

fals3-words-fall-d3ad:

Bellossom went to rehab

good for you bellossom

vlkodlak:

fals3-words-fall-d3ad:

Bellossom went to rehab

good for you bellossom

the-regressor:

Big the Cat - 3D view here

SonicTails KnucklesAmyShadowSilver, Rouge
Nintendo/Smash Bros Characters

Big looks a lot like the Cheshire cat lol

Cream next week, and then last, but not least, Dr. Robotnik the week after.

~Maya, Photoshop, After Effects~
Commissions starting at $15 ! More info


probertson:

100 taito style sprites part 2

probertson:

100 taito style sprites part 2


probertson:

Bubble Bobble was the first game I ever played in the arcades and it pretty much decided what my career was going to be. So I thought I’d try out some Taito inspired characters. There’s 100 all up :)

probertson:

Bubble Bobble was the first game I ever played in the arcades and it pretty much decided what my career was going to be. So I thought I’d try out some Taito inspired characters. There’s 100 all up :)


drazelic:

IT’S DONE! Do make sure to click on it so you can see it in its original, pixel-sharp resolution.
I’ve been working on this moody night scene for literally months, and now I can finally put down the mouse and start spamming it over all the social media I use. 
26 colors.

drazelic:

IT’S DONE! Do make sure to click on it so you can see it in its original, pixel-sharp resolution.

I’ve been working on this moody night scene for literally months, and now I can finally put down the mouse and start spamming it over all the social media I use. 

26 colors.


Super Hardcore Visual Analysis

challengerapproaching:

image

Hey there, Smashers! Today I want to talk about something maybe a little different than what which usually gets talked about around here.

Smash Brothers is a video game, in case it hadn’t occurred to you, and video games are one part game, one part video. They run on audio and/or visual output to create a connection with the player. The way your game looks and moves sends a lot of signals to the player. And in fighting games in particular, the way your characters act visually is really important for the player to grasp timing, hitboxes, power, character style, and more. There’s a lot of study and discussion about how visual stimuli affect a gameplay experience.

image

So today, I’m just gonna talk about that for a little, most specifically in relation to the newcomers. If you’re interested in animation or game dev and design or just how the newcomers move, maybe you might think what I say is interesting, provided I say anything worth hearing. I’m not really gonna be making predictions or discovering hidden information, just a little open dialogue about the visual character of some of our new smashers. I really like their motion, and I think the dev team has really brought us some interesting stuff that I’m excited about seeing, and excited about talking about. I mostly think they look cool, and there’s things to be said about how they look. And I want to say ‘em!

You might have picked up on a lot of this stuff on your own, depending on what kind of eye for visuals you’ve got. But if you wanna hear me talk about it, hit the break!

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Stalkees


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